

The A and B buttons have their labels reversed on the Xbox One controller compared to the NES controller, which is why A and B are flipped in the code.Ī home port of Super Contra, Super C brings the improvements of the arcade version to the NES. Enter "Up, Up, Down, Down, Left, Right, Left, Right, A, B, Start" using the Xbox One controller at the title screen to start with 30 lives instead of the stock three. In addition to being a run-and-gun classic, Contra is also the game that made the "Konami Code" famous. The European version of the game doesn't make an appearance. These are all small tweaks, but they are worth checking out. The Japanese version of the game used a custom mapper chip, so it features a handful of extras in the visual department, such as maps and story sequences between levels, and better animation during play. Based on the arcade version but scaled down to the NES hardware, this version of Contra keeps the same core gameplay, while looking brighter (if less detailed) due to the color palette used.

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You need to shoot everything in sight, kill all the alien invaders, and save the world.Īlthough the series "started" in the arcade, it is the NES version of the game that most players probably think of when they hear the name Contra. No good alien invasion is ever completely destroyed, so Bill and Lance are back for more alien shooting action in Super Contra.įor this installment, a few new features are added, such as inclined slopes, and the ability to power up a special weapon by picking up the same power-up twice in a row, but the core gameplay is still the same.
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Although it started out as a side-scroller, Contra also uses a basic forward-facing, over-the-shoulder view for various levels. What stood out about the game back in 1987 was its shift in perspective. If you already have one, the new power-up replaces the old. You simply pick one up, and it activates. The run-and-gun, shoot-'em-up style is the basis of the Contra franchise, along with the different power-ups for the gun.
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They don't know diplomacy, but they do know how to shoot, and with bloodthirsty aliens invading the planet, shooting is the best solution. Your heroes are two muscle-bound special-ops guys with big guns. If someone tried to make a game based on "Rambo" and "Aliens," they'd probably come up with Contra. Released in the late '80s, Contra wears its inspiration on its sleeve. They really should have been included as bonus games, just like the Japanese variants of the remaining six titles. While their inclusion is great from a completeness perspective, someone unfamiliar with the series might be disappointed to realize that three of the games are duplicates. Probotector (1994 - European Megadrive) - Sprite swap with Contra: Hard Corpsīecause these three games are merely regional variants, it is odd to see them listed as "separate" games in the main game list and in the advertising.Super Probotector: Alien Rebels (1992 - European SNES) - Sprite swap with Contra III.Contra (1998 - Japanese Famicom) - NES version with enhanced animation.Contra III: The Alien Wars (1992 - SNES)Īlso included on the main title list are:.The individual games in the collection are:
